Die and you’re booted back to the benches: teams score a point by wiping out their opponent, and matches are typically played first-to-three. Two teams fight over a small arena with a wide-open area in the centre. There are moments of fighting game style drama in the micro-pauses between plays, the kind of intricate competitive minutiae that should make the hairs on the back of your neck stand up if you’ve ever cared about getting good at a game.īattlerite’s principle mode, two-on-two or three-on-three elimination, is designed to allow this intricate combat system to shine. The right EX ability, triggered at the right time, can have more impact than a hastily-triggered ult. This is an elegant way to create a competitive environment where every player has loads of room to express their skill. You don’t have a mana bar: you generate energy through the use of powers, and this can be cashed in to trigger your best abilities or souped-up ‘EX’ versions of your regular powers. Despite the prevalence of stuns, silences, zoning effects and ultimate powers, Battlerite draws many of its best ideas from the world of fighting games. This cast of warriors, mages and-er-time-bending goat-things has been designed for balance and competitive variety.
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